Wisdom |
1 |
Passive |
Uncommon |
Buff |
Increases your Magical Attack by x% in battles |
4 |
Onslaught |
1 |
Passive |
Uncommon |
Buff |
Increases your Physical Attack by x% in battles |
4 |
Fortify |
5 |
Passive |
Uncommon |
Buff |
Increases your Magical Defense by x% in battles |
4 |
Hold Fast |
5 |
Passive |
Uncommon |
Buff |
Increases your Physical Defense by x% in battles |
4 |
Thump |
5 |
Triggered |
Rare |
Control, Stun |
Every 6 seconds after the battle starts, this skill has a x% chance of causing Stun to one random enemy unit for 4 seconds. |
3 |
Instigation |
10 |
Triggered |
Rare |
Control |
Every 6 seconds after the battle starts, this skill has a x% chance of Charming 1 random enemy unit for 4 seconds. |
3 |
Meteor |
10 |
Triggered |
Rare |
Damage |
Every 6 seconds after the battle starts, this skill has a 55% chance of causing Magical Damage to 1 random enemy unit. |
3 |
Support |
15 |
Triggered |
Rare |
Recovery |
Every 6 seconds after the battle starts, this skill has a 55% chance to heal the allied unit with the highest troop number losses. |
3 |
Grace |
15 |
Triggered |
Rare |
Recovery |
Every 6 seconds after the battle starts, this skill has a 55% chance to heal you and 1 random the allied unit. |
3 |
Silence |
15 |
Triggered |
Rare |
Damage, Control, Silence |
Every 6 seconds after the battle starts, this skill has a x% chance of causing Physical Damage (y%) to 1 random enemy unit, and Silence for 4 seconds |
3 |
Stray Arrow |
20 |
Triggered |
Rare |
Damage |
Every 6 seconds after the battle starts, this skill has a 55% chance to cause Physical Damage to 1 random enemy unit. |
3 |
Combo |
20 |
Triggered |
Elite |
Damage |
Every Normal Attack has a 30% chance of causing Physical Damage (x%) to the target |
2 |
Root |
22 |
Triggered |
Rare |
Damage, Debuff |
Every 6 seconds after the battle starts, this skills has a x% chance of causing Magical Damage (y%) to 1 random enemy unit, and Root for 4 seconds. |
3 |
Precision |
22 |
Passive |
Rare |
Buff |
Increases your Accuracy Rate by x% after you enter battle. |
3 |
Penance |
22 |
Passive |
Rare |
Buff |
Increases your Resilience Rate by x% after you enter battle. |
3 |
Concentration |
24 |
Passive |
Elite |
Buff |
Increases your Magical Damage by x% in battles |
2 |
Rage |
24 |
Passive |
Rare |
Buff |
Increases your Critical Rate by x% after you enter battle. |
3 |
Chase |
25 |
Passive |
Elite |
Damage |
Every Critical hit has a 30% chance of causing extra Magical Damage (x%) to all enemies |
2 |
Retaliate |
25 |
Triggered |
Rare |
Damage |
Each time you are hit with a Normal Attack, you have a 30% chance to retaliate, inflicting Physical Damage (x%) back to the attacker. |
3 |
Agile |
25 |
Passive |
Rare |
Buff |
Increases your Dodge Rate by x% after you enter battle. |
3 |
Magical Shield |
26 |
Passive |
Elite |
Buff, Mitigation |
Decreases the Magical Damage by x% in battles. |
2 |
Chaotic Blade |
26 |
Triggered |
Elite |
Damage, Debuff |
Every 6 seconds after the battle starts, this skill has a 40% chance of causing Physical Damage (x%) to 3 random enemy units and also inflict Bleed for 6 seconds, dealing Physical Damage (y%) once every 3 seconds. |
2 |
Anger |
27 |
Passive |
Elite |
Buff |
Increases the Physical Damage by x% in battles. |
2 |
Physical Shield |
27 |
Passive |
Elite |
Buff, Mitigation |
Decreases the Physical Damage by x% in battles. |
2 |
Absorb |
27 |
Passive |
Elite |
Buff, Recovery |
Grants Life Steal buff during battle, so when you deal Normal Attacks, there is a 55% chance of resotring HP equal to x% of the damage dealt. |
2 |
Fighting Master |
28 |
Passive |
Elite |
Buff, Mitigate, Immunity |
Give you immunity to control and reduces the damage you recieve by x% in battles. |
2 |
Heavenly Thunder |
28 |
Triggered |
Elite |
Damage |
Each normal attack has a 30% chance of triggering a lightning strike, causeing Magical Damage (x%) to the target and 2 random nearby enemy units. |
2 |
Afterimage |
29 |
Grace |
Elite |
Buff |
After the battle starts, grants the Dodge effect to all your troops, increasing their Dodge rate by x% for 12 seconds. |
2 |
Defense Blessing |
29 |
Grace |
Elite |
Buff, Mitigate |
Decreases the damage taken by all your troops by x% for the first 12 seconds of the battle. |
2 |
Toxin Nova |
29 |
Triggered |
Elite |
Damage, Burn, Debuff |
Every 6 seconds after the battle starts, this skill has a 50% chance of causing Magical Damage (x%) to 3 random enemy units and also inflict Poison for 6 seconds, dealing Magical Damage to the targets (y%) once every 3 seconds. |
2 |
Iron Will |
30 |
Passive |
Elite |
Debuff, Buff |
-x% to Damage inflicted and received if Controlled during battle. |
2 |
Adrenaline Rush |
30 |
Triggered |
Elite |
Buff |
Every normal Attack has a 50% chance of gaining x extra energy. |
2 |
Fire Nova |
30 |
Triggered |
Elite |
Damage, Burn, Debuff |
Every 6 seconds after the battle starts, this skill has a 50% chance of causing Magical Damage (x%) to 3 random enemy units and also inflict Poison for 6 seconds, dealing Magical Damage to the targets (y%) once every 3 seconds. |
2 |
Garrote |
30 |
Triggered |
Elite |
Damage, Suffocate, Debuff |
Every 6 seconds after the battle starts, the skill has a 40% chance of causing Physical Damage (x%) to 3 random enemy units and also inflict Suffocate for 6 seconds, dealing Physical Damage to the targets (y%) once every 3 seconds. |
2 |
Life Link |
31 |
Triggered |
Epic |
Transfer |
Every 6 seconds after the battle starts, has a 50% chance of creating a Life Link with 2 enemy units. They will share your received damage of x% for 6 seconds. |
1 |
Will of Angels |
31 |
Passive |
Elite |
Recovery |
When you recieve damage, there is a 7% chance of restoring HP (x%) to your unit that lost the most Troops Power |
2 |
Cleave |
31 |
Passive |
Epic |
Damage |
Every Normal Attack has a 75% chance of causing extra Physical Damage (Damage Factor x%) to 2 nearby enemy units. |
1 |
War Blessing |
32 |
Grace |
Elite |
Buff |
Increases the damage of all your troops by x% for the first 12 seconds of battle. |
2 |
Demon Body |
32 |
Passive |
Elite |
Damage, Debuff, Wound |
When you recieive damage, there is a 7% chance of inflicting Physical Damage (x%) to a random enemy troop and Heavily Wounding them, so they cannot heal for 6 seconds. |
2 |
Berserk |
33 |
Aura |
Epic |
Buff, Recovery |
Increases the Attack Speed of all your units by x%, and restore a small amount of HP (y%) with every successfull normal attack. |
1 |
Sacrifice |
33 |
Aura |
Elite |
Buff, Debuff |
Increases damage of 2 random allied units by x%, but reduces your damage by x%. Also has a 15% chance of increasing your initial energy by 100. |
2 |
Duel Master |
33 |
Passive |
Elite |
Buff, Immunity |
After entering battle, increases your Physical Attack by x%, and grants you immunity to Wound |
2 |
Rage Blessing |
34 |
Grace |
Elite |
Buff |
Increases the Energy Regen Speed of 3 random units by x% for the first 12 seconds of battle. |
2 |
Resist |
34 |
Grace |
Epic |
Buff |
During battle, 3 of your random allied troops will receive -x% Magical Damage for 18 seconds. |
1 |
Malice |
35 |
Aura |
Epic |
Debuff |
Once the battle starts, reduces the Crit Rate of all enemy units by x%. |
1 |
Absolute Defense |
35 |
Passive |
Elite |
Shield |
Every 6 seconds after the battle starts, has an x% chance of triggering Defense status, blocking all damage from 3 attacks for up to 6 seconds. |
2 |
Oaken Guard |
35 |
Grace |
Epic |
Buff |
After battle starts, reduces physical damage received by 3 random allied units by x% for 18 seconds. |
1 |
Speed Blessing |
36 |
Grace |
Elite |
Buff |
Increases the Attack Speed of all your troops by x% for the first 12 seconds of battle. |
2 |
Energy Suppression |
36 |
Grace |
Epic |
Debuff |
Slows the Energy Regen Speed of all enemy troops by x% for the first 12 seconds of battle. |
1 |
Vitality Touch |
36 |
Triggered |
Epic |
Buff, Recovery |
After the battle starts, heal (Recovery Rate x%) an allied unit that currently lost the most troops and increases this unit's defenses by 10% for 18 seconds. |
1 |
Guard |
36 |
Triggered |
Epic |
Transfer, Buff |
Every 10 seconds after the battle starts, guard 1 random allied friendly unit (cannot be stacked with Assist), transferring all damage received by this unit to you and reduce all damage you receive by x% for 6 seconds. |
1 |
Fighting Will |
37 |
Triggered |
Epic |
Damage, Debuff, Confine |
Every 20% drop in the number of soldiers will deal Physical Damage (x%) to all enemies and has a y% chance of Rooting them for 6 seconds. |
1 |
Energy Burst |
37 |
Triggered |
Epic |
Recovery |
Gain x additional Energy when you deal a critical hit. |
1 |
Annhiliation |
37 |
Triggered |
Epic |
Damage |
Every 6s after battle starts, 45% chance of dealing magical damage (Damage Factor x%) to all enemy units. |
1 |
Misleading |
38 |
Aura |
Epic |
Debuff |
Once the battle starts, reduces the Accuracy Rate of all enemy units by x%. |
1 |
Weakness |
38 |
Aura |
Epic |
Debuff |
Once the battle starts, reduces the Resilience Rate of all enemy units by x%. |
1 |
Purification |
38 |
Triggered |
Epic |
Dispel, Recovery |
Every 3 seconds after the battle starts, remove all negative effects on a random friendly unit. If this unit does not have any negative effects, health will be recovered (Recovery Rate x%) instead. |
1 |
Jade Barrier |
38 |
Passive |
Epic |
Mitigation, Shield |
Reduce magical damage received by you by x%, and when you receive magical damage, have a 30% chance to apply shields to 3 random allied units. Shields will absorb magical damage (Absorb rate y%). |
1 |
Coercion |
39 |
Aura |
Epic |
Debuff |
Once the battle starts, reduces the Dodge Rate of all enemy units by x%. |
1 |
Assist |
39 |
Passive |
Epic |
Transfer, Buff |
Every 10 seconds after battle starts, assists 1 random back row allied troop by transferring all of their received damage to you and reduces the Damage you receive by x% for 6 seconds. |
1 |
Death Breath |
39 |
Triggered |
Epic |
Damage |
Every 6 seconds, causes Physical Damage (x%) to all enemy units and Magical Damage (x%) once. |
1 |
Paralysis |
40 |
Aura |
Epic |
Debuff |
Once the battle starts, reduces the Attack Speed of all enemy units by x%. |
1 |
Shelter |
40 |
Aura |
Epic |
Recovery |
Protects all units on the same side within range with a 50% chance of restoring HP (Recovery Rate x%) if they sustain damage. |
1 |
Sniper |
40 |
Triggered |
Epic |
Damage |
Every 6 seconds after the battle starts, you have a 55% chance to cause physical damage (Damage Rate x%) to the enemy that is furthest to you. If the target's troop number is more than 50%, the damage is increased by 50%. |
1 |
Spear Impale |
40 |
Triggered |
Epic |
Damage |
Every 6 seconds after the battle starts, you have a 55% chance to cause physical damage (Damage Rate x%) to the enemy that is directly in front of you and increase the physical damage the enemy unit recieves by y% for 3 seconds. |
1 |
Deadeye |
41 |
Grace |
Elite |
Control |
After the battle starts, you have a x% change to make your attack unavoidable by the enemy for 12 seconds. |
2 |
Overpower |
41 |
Passive |
Epic |
Mitigation |
Every time you receive magical damage, reduce the magical damage you receive by x% for 3 seonds (Receiving magical damage will refresh the timer), Stackable up to 5 times. |
1 |
Berserker |
41 |
Passive |
Epic |
Buff, Debuff |
Increase physical damage by x% and attack speed by y%, but reduce the energy regen speed by 75%. You may no longer activate any Triggered type skills. |
1 |
Void Realm |
42 |
Grace |
Epic |
Mitigate, Debuff |
After the battle starts, you have a x% change to reduce damage received by 75%, but reduce damage dealt by 90% for 18 seconds. |
1 |
Wind Protection |
42 |
Triggered |
Epic |
Buff, Shield |
Every 12 seconds after the battle starts, you have a 45% chance to gain Wind Protection for 12 seconds, increasing Dodge rate by x%. [Wind Immortals Only] Every time you dodge an attack, you gain a damage shield to absorb all incoming damage (Absorb Rate y%). |
1 |
Shatter |
43 |
Passive |
Elite |
Shieldbreaker |
During the battle, your normal attacks have a x% change to disable enemy shields. |
2 |
Stormeye |
44 |
Triggered |
Epic |
Damage |
Every 6 seconds after the battle starts, you have a 55% chance to cause magical damage (Damage Rate x%) to 3 random enemy units. If the target is rooted, the damage is increased by 50%. |
1 |
Lightning Protection |
44 |
Triggered |
Epic |
Control, Buff |
Every 12 seconds after the battle starts, you have a 45% chance to gain Lightning Protection for 12 seconds, normal attacks that hit will have a x% chance to stun the enemy for 3 seconds. [Lightning Immortals Only] Every time the enemy is stunned by your normal attacks, also increase the damage of your next ultimate skill by 30% for 6 seconds. |
1 |
Vigorous |
45 |
Passive |
Elite |
Buff |
During the battle, healings you receive are increased by x% |
2 |
Demonic Contract |
45 |
Passive |
Epic |
Debuff, Buff |
Decrease your damage by 5 * x%, but every 3 seconds after the battle starts, you gain x% increased damage up to a maximum of 15 * x%. |
1 |
Fear of Domination |
45 |
Aura |
Epic |
Debuff |
If enemies' health is below 50%, they will receive x% more damage. |
1 |
Siren's Grace |
46 |
Triggered |
Epic |
Taunt, Control |
Every 12 seconds after the battle starts, you have a x% chance totaunt a random backrow enemy unit for 6 seconds. Every time the skill is active, you will gain Siren's Shell: Enemy who landed a normal attack on you will be silenced for 1 second. |
1 |
Earth Protection |
46 |
Triggered |
Epic |
Dispel, Energy Gain, Buff |
Every 12 seconds after the battle starts, you have a 45% chance to gain Earth Protection for 12 seconds, you have a x% chance to remove Silent and Root effects from yourself and obatin 200 energy. [Earth Immortals Only] Every 100 energy regenerated will increased the damage of your next ultimate skill by y%. |
1 |
Rock Solid |
47 |
Passive |
Elite |
Immunity |
When receiving critical hit damage, you have a x% chance to be immune to all critical hits in the next 6 seconds. |
2 |
Weakness Protection |
48 |
Grace |
Epic |
Mitigation |
After the battle starts, reduces the physical damage received by an allied unit with the lowest physical defense by x%. And reduces the magical damage received by an allied unit with the lowest magical defense by x% for 12 seconds. |
1 |
Water Protection |
48 |
Triggered |
Epic |
Mitigation, Recovery |
Every 12 seconds after the battle starts, you have a 45% chance to gain Water Protection for 12 seconds, reduces the critical damage you take by x%. [Water Immortals Only] Every time you receive a critical damage, you will be healed (Recovery Rate y%). |
1 |
Intimidation |
49 |
Passive |
Elite |
Damage, Control |
Every normal attack has 10% chance to cuase Intimidation, dealing physical damage (Damage Rate x%) and applying the rooting effect for 6 seconds to 2 random enemy units. |
2 |
Wind Rage |
49 |
Passive |
Epic |
Extra Attack |
Every normal attack will have a x% chance to immediately trigger an additional normal attack. |
1 |
Victorious Pursuit |
49 |
Passive |
Epic |
Buff |
Every time you deal damage with ultimate skill, increase the damage you deal by x% for 4 seconds. Stackable up to 10 times. |
1 |
Armageddon |
50 |
Triggered |
Epic |
Damage |
50 seconds after the battle starts, unleash a magical attack (Damage Rate x%) on all enemy units. |
1 |
Flame Protection |
50 |
Triggered |
Epic |
Buff |
Every 12 seconds after the battle starts, you have a 45% chance to gain Fire Protection for 12 seconds, increasing critical hit rate by x%. [Fire Immortals Only] Critical damage increased by y%. |
1 |
Desire of Life |
43 |
Triggered |
Epic |
Damage |
Every 6s after battle starts, deal physical damage (Damage Rate x%) to 2 random enemy units. If the target is Wounded, damage increases by 50%, and the caster recovers HP equivalent to 50% of damage dealt. |
1 |
Total Coverage |
43 |
Passive |
Epic |
Damage |
70% chance of dealing physical damage (Damage Rate x%) to all enemy units when casting an active skill. |
1 |
Smite |
47 |
Triggered |
Epic |
Damage |
Every 6s, deal physical damage (Damage Rate x%) to 1 random enemy unit. If the target has less than 50% HP, deal the same damage to 2 nearby enemy units, and reduce their Physical Defense by y% for 6s. |
1 |
Spell Disintigrator |
47 |
Triggered |
Epic |
Damage |
Every 3s after battle starts, has a 50% chance of dealing magical damage (Damage Rate x%) to 3 random enemy units, and reducing their Magical Defense (by y% of target's level) for 6s. |
1 |